The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Baiken's small stature and large buttons work well to corner Axl. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Browse our network 9 . This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . They have some good and bad matchups, but can be very effective in the right hands. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Please take my money Tattie!!!!! It loses to throws, so try to only use it if the opponent isn't at point blank range. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Sol does an uppercut followed by a fiery straight punch. Luckily for you, Ram has an annoying combo and great ways to get in. Indicates an entity that exists seperately from the character was spawned. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. I mean there's that but he also has some pretty polarising matchups too? Moves forward about one character length at no charge to fullscreen at max charge. Be careful when throwing out this move in neutral, as its range is quite poor. Includes first active frame. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Sol grips the opponent with his fist, detonating it with flames. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. You should only ever really use air dash in the MU on reaction when you see a whiff. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Situational whiff punish at best, funny "why not" move at worst. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Score - Sum of match-up values for this character. Potemkin - 5.8. What are the worst matchups in Strive at the moment? Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Giovanna vs Happy Chaos Matchup Knowledge. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. 6S can be kara canceled into any special move. As Ram, you might have to rely on faster normals to avoid his spin, but. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Remind them that blocking isn't everything. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. 32. The opposite of hoping your main will be buffed, ________ thinking. Grapplers vs normal people. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . If you don't punish it however, she's +2 which means she can keep running her pressure. Knocks opponent away and causes slight ground bounce on air hit. Standard Ramlethal offense works fine here. His immense damage output massively rewards hard reads. Wall damage in ( ) refers to if opponent is touching the wall. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. It can also be kara canceled from 6S for another range increase. Sol rushes forward low to the ground and delivers an uppercut. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Overview. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. For Example: 2369 for a j.236 input. Nago starts to out range even your normals once he starts getting into higher blood levels. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). This section has strict standards that must be followed. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Create an account to follow your favorite communities and start taking part in conversations. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Sol's faster strike invincible reversal. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. 236S has a use in this matchup. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Slower than 5P and 5K, but hits lower to the ground. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). He further explained that Ramlethal is a hard matchup . Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). What does the symbols of / and /bet symbolize in a dream? Throws list the amount of Frame Advantage upon successfully throwing the opponent. Universal Sweep. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Its start-up and travel distance increases the longer S is held. You out neutral him but he heavily out damages you. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. : 14 different dream interpretations related to the / and /bet you see in your dream. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. For Example: 2369 for a j.236 input. Ideal combo ender and potential extender. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Slow but high reward anti-air that mainly sees use as combo filler. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Chipp. Popularity. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . The meaning of the symbols of / and /bet seen in a dream. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Launches opponent and switches sides on hit, hard knockdown upon landing. 28. Bridget. On air hit, it floats the opponent for a reliable juggle. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. The most well-rounded defensive toolkit in the game. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Hits slightly behind Sol, allowing it to be used for cross-ups. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Both hits are jump and dash cancelable. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Despite what the animation implies, it can hit certain crouching opponents. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. . Loss, similar to regular strikes. Axl will likely attempt to reset to neutral over extending pressure sequences. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Pot's worst matchups are almost certainly Zato-1 and Axl. Worst Match. Thanks Daisuke. A special type of blocking done by inputting a block immediately before blocking an attack. That means that a person that is willing to fight a certain match up does that knowingly. GIJ&IK - Desktop. Links into c.S on Counter Hit for a decently powerful conversion. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. I think most interestingly is Leo. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Es la conclusin de la historia de Sol Badguy (A.K.A. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Slight ground bounce on hit, hard knockdown upon landing. This can be caused by crouching, certain moves, and being short. ), but it's probably time to finally make an exception here. Sol leans forward and slams his sword into the ground. An input method to perform a special move in the air as fast as possible after you leave the ground. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. The difference between the attacker's recovery and the period that the opponent is in hitstun. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Low hitting disjoint used to help control neutral. Hits twice. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Sol Badguy's Guilty Gear Strive tier match ups. Recovery frames which happen under abnormal conditions, such as after landing. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. This is just a small project I took on out of interest. Links into 5K on hit, still combos if the first hit whiffs. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Important tool for landing Clean Hit Volcanic Viper in the corner. Every other poke is 40+. Matchup guides, advice, and analysis for Zato-1 in GGST. We'll take our She def needs buffs now. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Character Strategy pages generally have at least some basic counter-strategy. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Best Match. Guilty Gear -Strive-Anji. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. I "modernized" the Blinkitys version to be more accessible. How much R.I.S.C. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). The advancing plus on block mid. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. That being said, f.S's pushback means that there are ranges where 5H will whiff. Furthermore, 6P special cancels on block which will let you start running your pressure. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Faust - 5.4. Data in [] represents values when fully charged. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Nago's neutral is completely dictated by how much blood he has. Data in [] represents values on Clean Hit.